Product Brochure (pdf - 766Kb)
Displacement Surfaces. Freely create and sculpt natural hills, valleys, trenches, slopes, and tunnels using displacement geometry brush surfaces. Transform and clip displacement surfaces using brush and vertex tools.
Brush Entities. Define how objects interact with world architecture using a comprehensive inventory of brushes, including occluders, doors, triggers, area portals, soundscapes, and more.
Skyboxes. Cube and environment mapping (skyboxing) extends the horizon and adds parallax on distant objects.
Lighting Preview. Easily view the effects of manipulating light sources within a level.